Go to the documentation of this file.00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011 #include <shogun/ui/GUILabels.h>
00012 #include <shogun/ui/SGInterface.h>
00013
00014 #include <shogun/lib/config.h>
00015 #include <shogun/io/SGIO.h>
00016 #include <shogun/io/AsciiFile.h>
00017 #include <shogun/features/Labels.h>
00018
00019 #include <string.h>
00020
00021 using namespace shogun;
00022
00023 CGUILabels::CGUILabels(CSGInterface* ui_)
00024 : CSGObject(), ui(ui_), train_labels(NULL), test_labels(NULL)
00025 {
00026 }
00027
00028 CGUILabels::~CGUILabels()
00029 {
00030 SG_UNREF(train_labels);
00031 SG_UNREF(test_labels);
00032 }
00033
00034 bool CGUILabels::load(char* filename, char* target)
00035 {
00036 CLabels* labels=NULL;
00037
00038 if (strncmp(target, "TEST", 4)==0)
00039 labels=test_labels;
00040 else if (strncmp(target, "TRAIN", 5)==0)
00041 labels=train_labels;
00042 else
00043 SG_ERROR("Invalid target %s.\n", target);
00044
00045 if (labels)
00046 {
00047 SG_UNREF(labels);
00048 CAsciiFile* file=new CAsciiFile(filename);
00049 labels=new CLabels(file);
00050
00051 if (labels)
00052 {
00053 if (strncmp(target, "TEST", 4)==0)
00054 set_test_labels(labels);
00055 else
00056 set_train_labels(labels);
00057
00058 return true;
00059 }
00060 else
00061 SG_ERROR("Loading labels failed.\n");
00062
00063 SG_UNREF(file);
00064 }
00065
00066 return false;
00067 }
00068
00069 bool CGUILabels::save(char* param)
00070 {
00071 bool result=false;
00072 return result;
00073 }