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CombinationRule.h
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1 /*
2  * This program is free software; you can redistribute it and/or modify
3  * it under the terms of the GNU General Public License as published by
4  * the Free Software Foundation; either version 3 of the License, or
5  * (at your option) any later version.
6  *
7  * Written (W) 2013 Viktor Gal
8  * Copyright (C) 2013 Viktor Gal
9  */
10 
11 #ifndef _COMBINATION_RULE_H_
12 #define _COMBINATION_RULE_H_
13 
14 #include <shogun/base/SGObject.h>
15 
16 namespace shogun
17 {
23  class CCombinationRule : public CSGObject
24  {
25  public:
28 
29  virtual ~CCombinationRule();
30 
39  virtual SGVector<float64_t> combine(const SGMatrix<float64_t>& ensemble_result) const = 0;
40 
48  virtual float64_t combine(const SGVector<float64_t>& ensemble_result) const = 0;
49 
51  virtual const char* get_name() const { return "CombinationRule"; }
52  };
53 }
54 
55 #endif /* _COMBINATION_RULE_H_ */

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