IRC logs of #shogun for Saturday, 2012-09-08

--- Log opened Sat Sep 08 00:00:17 2012
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shogun-buildbotbuild #91 of nightly_default is complete: Failure [failed test]  Build details are at http://www.shogun-toolbox.org/buildbot/builders/nightly_default/builds/9103:50
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blackburnn4nd0:09:38
blackburnhttps://dl.dropbox.com/u/10139213/segm/left.png09:38
blackburnhttps://dl.dropbox.com/u/10139213/segm/right.png09:38
blackburnhttps://dl.dropbox.com/u/10139213/segm/disparity.png09:38
blackburnn4nd0: that's what I am working on now :)09:38
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n4nd0blackburn: what's exactly?10:31
n4nd0what's it*10:31
blackburnn4nd0: trying to compute disparities in most efficient way10:31
n4nd0blackburn: how are these disparities defined?10:32
n4nd0difference between corresponding pixels in pair of images?10:32
blackburnyes something like that10:32
blackburnit corresponds to real distance10:32
blackburnso one gets depth of image10:33
blackburnI'm currently trying to make use of graph-cuts based reconstruction10:33
n4nd0ok10:33
n4nd0so what you are doing so far is to find out the depth using one camera and different frames taken in time?10:34
blackburnno, two cameras10:34
n4nd0aham, then stereovision10:35
blackburnyes exactly10:35
n4nd0cool10:35
n4nd0is to find the depth the final objective?10:35
blackburnno, final is to recognize humans10:35
blackburnin a room10:35
n4nd0aham, ok I see10:36
n4nd0it is kind of what kinect does by default then10:36
blackburnheh no, I need to count how much human-like creatures there are in room10:37
blackburnhow many I mean :D10:37
n4nd0ahm ok10:37
n4nd0I think you can do that using one of kinect's APIs directly though...10:37
n4nd0is it this you are going to use CRFs for?10:40
blackburnn4nd0: yeah I wanted to try that too10:42
blackburnthere are a lot of methods10:42
blackburnno idea what is the best10:42
n4nd0blackburn: find it and do something better than kinect! :)10:43
blackburnhah, it is a little different task still10:43
n4nd0why so?10:43
blackburnkinect is for recognize actions, I just want to recognize how many 2m x 0.6m x 0.3m bounding boxes in the room10:44
blackburnand later may be I would need to count human creatures in bigger rooms or even on streets10:45
n4nd0aham ok10:46
n4nd0I think the first thing that kinect does is that, look for humans around the room10:46
n4nd0but it is true that it does not work in outer spaces, I think10:47
blackburnto be honest I have no idea how kinect works10:47
blackburn:D10:47
n4nd0maybe it can turn out to be inspiring, who knows10:48
blackburnopencv has some methods for disparities10:48
n4nd0aham10:49
n4nd0nice10:49
blackburnyesterday I learned some blender and I confess I like it even more than doing stupid science :D10:50
n4nd0:D10:52
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blackburnn4nd0: https://lh3.googleusercontent.com/-f-O0iOHJops/UEqJR_moVYI/AAAAAAAA4oM/FqrUqjKmTBc/s560/linux.jpeg10:57
n4nd0lol11:02
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gsomixhi11:22
gsomixsonney2k, around?11:24
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@sonney2kgsomix, wassup?12:41
@sonney2kblackburn, you sure you have a better example? seems like 1imeouts kicked in http://www.shogun-toolbox.org/buildbot/builders/nightly_default/builds/91/steps/test/logs/stdio12:47
blackburnsonney2k: well no idea why it hanged12:47
blackburnbut may be I should cahnge data everywhere12:48
@sonney2kblackburn, yeah we should not use data generated on-the-fly but just from /data12:49
gsomixsonney2k, how are you? are there some ideas and plan for further work?13:07
* gsomix away13:07
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blackburnn4nd0: do you know thomas larsson?18:16
n4nd0blackburn: no18:18
blackburnn4nd0: he is from KTH and develops makehuman18:18
n4nd0let me check what makehuman is18:18
blackburnsoftware to generate humans18:19
n4nd0ok18:19
n4nd0computational graphics stuff right?18:19
blackburnkind of - I need it to place some generated guys around in 3d room18:20
n4nd0cool18:20
blackburnI want to experiment with real depth map as well18:20
n4nd0you are already testing?18:20
blackburnand I have no lidar18:20
blackburnwell I learned blender a little, now trying various rooms18:21
blackburnwith opencv18:21
n4nd0I thought you were going to get the depth from images not using depth sensors18:21
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blackburnyes18:21
blackburnbut I need true depth to evaluate methods18:21
blackburnand I have no lidar or anything to do that for real18:22
blackburnahahah nice software18:22
blackburnsex is A SLIDER there18:22
blackburnmore tits to the left and less to the right *rofl*18:22
blackburnoh man18:23
blackburngenitalia is a slider too18:23
n4nd0haha18:23
n4nd0cool18:23
blackburnoh damn18:24
blackburnn4nd0: you must try it18:24
blackburn:D18:24
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blackburnwhat a pervert stuff18:26
n4nd0hahaha18:27
blackburnehm18:28
blackburnI am curious whether I can put some clothes on that creature18:28
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blackburnn4nd0: https://dl.dropbox.com/u/10139213/segm/room.png looks dangerous isn't it?18:48
n4nd0haha18:48
n4nd0I think he needs stronger legs :P18:49
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n4nd0gtg now, bye!19:02
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blackburnn4nd0: not enoguh? I set it to max19:12
gsomix_blackburn, sexy man :]19:20
@sonney2kblackburn, we need sth like this19:59
@sonney2khttp://www.makehuman.org/nightlybuild19:59
blackburnyeah may be19:59
gsomix_sonney2k, hey!20:00
@sonney2kgsomix_, hey!20:00
gsomix_>> sonney2k, how are you? are there some ideas and plan for further work?20:00
@sonney2kgsomix_, well the typemaps for model selection ...20:00
gsomix_ok20:01
@sonney2kgsomix_, heiko should be back next week too so if you can get a grasp on the typemaps he will likely have time to help with the object creation stuff20:02
gsomix_sonney2k, this is good news20:03
blackburnhttps://dl.dropbox.com/u/10139213/share/man.png I did something wrong20:13
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--- Log closed Sun Sep 09 00:00:17 2012

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