--- Log opened Sat Sep 08 00:00:17 2012 | ||
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shogun-buildbot | build #91 of nightly_default is complete: Failure [failed test] Build details are at http://www.shogun-toolbox.org/buildbot/builders/nightly_default/builds/91 | 03:50 |
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blackburn | n4nd0: | 09:38 |
blackburn | https://dl.dropbox.com/u/10139213/segm/left.png | 09:38 |
blackburn | https://dl.dropbox.com/u/10139213/segm/right.png | 09:38 |
blackburn | https://dl.dropbox.com/u/10139213/segm/disparity.png | 09:38 |
blackburn | n4nd0: that's what I am working on now :) | 09:38 |
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n4nd0 | blackburn: what's exactly? | 10:31 |
n4nd0 | what's it* | 10:31 |
blackburn | n4nd0: trying to compute disparities in most efficient way | 10:31 |
n4nd0 | blackburn: how are these disparities defined? | 10:32 |
n4nd0 | difference between corresponding pixels in pair of images? | 10:32 |
blackburn | yes something like that | 10:32 |
blackburn | it corresponds to real distance | 10:32 |
blackburn | so one gets depth of image | 10:33 |
blackburn | I'm currently trying to make use of graph-cuts based reconstruction | 10:33 |
n4nd0 | ok | 10:33 |
n4nd0 | so what you are doing so far is to find out the depth using one camera and different frames taken in time? | 10:34 |
blackburn | no, two cameras | 10:34 |
n4nd0 | aham, then stereovision | 10:35 |
blackburn | yes exactly | 10:35 |
n4nd0 | cool | 10:35 |
n4nd0 | is to find the depth the final objective? | 10:35 |
blackburn | no, final is to recognize humans | 10:35 |
blackburn | in a room | 10:35 |
n4nd0 | aham, ok I see | 10:36 |
n4nd0 | it is kind of what kinect does by default then | 10:36 |
blackburn | heh no, I need to count how much human-like creatures there are in room | 10:37 |
blackburn | how many I mean :D | 10:37 |
n4nd0 | ahm ok | 10:37 |
n4nd0 | I think you can do that using one of kinect's APIs directly though... | 10:37 |
n4nd0 | is it this you are going to use CRFs for? | 10:40 |
blackburn | n4nd0: yeah I wanted to try that too | 10:42 |
blackburn | there are a lot of methods | 10:42 |
blackburn | no idea what is the best | 10:42 |
n4nd0 | blackburn: find it and do something better than kinect! :) | 10:43 |
blackburn | hah, it is a little different task still | 10:43 |
n4nd0 | why so? | 10:43 |
blackburn | kinect is for recognize actions, I just want to recognize how many 2m x 0.6m x 0.3m bounding boxes in the room | 10:44 |
blackburn | and later may be I would need to count human creatures in bigger rooms or even on streets | 10:45 |
n4nd0 | aham ok | 10:46 |
n4nd0 | I think the first thing that kinect does is that, look for humans around the room | 10:46 |
n4nd0 | but it is true that it does not work in outer spaces, I think | 10:47 |
blackburn | to be honest I have no idea how kinect works | 10:47 |
blackburn | :D | 10:47 |
n4nd0 | maybe it can turn out to be inspiring, who knows | 10:48 |
blackburn | opencv has some methods for disparities | 10:48 |
n4nd0 | aham | 10:49 |
n4nd0 | nice | 10:49 |
blackburn | yesterday I learned some blender and I confess I like it even more than doing stupid science :D | 10:50 |
n4nd0 | :D | 10:52 |
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blackburn | n4nd0: https://lh3.googleusercontent.com/-f-O0iOHJops/UEqJR_moVYI/AAAAAAAA4oM/FqrUqjKmTBc/s560/linux.jpeg | 10:57 |
n4nd0 | lol | 11:02 |
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gsomix | hi | 11:22 |
gsomix | sonney2k, around? | 11:24 |
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@sonney2k | gsomix, wassup? | 12:41 |
@sonney2k | blackburn, you sure you have a better example? seems like 1imeouts kicked in http://www.shogun-toolbox.org/buildbot/builders/nightly_default/builds/91/steps/test/logs/stdio | 12:47 |
blackburn | sonney2k: well no idea why it hanged | 12:47 |
blackburn | but may be I should cahnge data everywhere | 12:48 |
@sonney2k | blackburn, yeah we should not use data generated on-the-fly but just from /data | 12:49 |
gsomix | sonney2k, how are you? are there some ideas and plan for further work? | 13:07 |
* gsomix away | 13:07 | |
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blackburn | n4nd0: do you know thomas larsson? | 18:16 |
n4nd0 | blackburn: no | 18:18 |
blackburn | n4nd0: he is from KTH and develops makehuman | 18:18 |
n4nd0 | let me check what makehuman is | 18:18 |
blackburn | software to generate humans | 18:19 |
n4nd0 | ok | 18:19 |
n4nd0 | computational graphics stuff right? | 18:19 |
blackburn | kind of - I need it to place some generated guys around in 3d room | 18:20 |
n4nd0 | cool | 18:20 |
blackburn | I want to experiment with real depth map as well | 18:20 |
n4nd0 | you are already testing? | 18:20 |
blackburn | and I have no lidar | 18:20 |
blackburn | well I learned blender a little, now trying various rooms | 18:21 |
blackburn | with opencv | 18:21 |
n4nd0 | I thought you were going to get the depth from images not using depth sensors | 18:21 |
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blackburn | yes | 18:21 |
blackburn | but I need true depth to evaluate methods | 18:21 |
blackburn | and I have no lidar or anything to do that for real | 18:22 |
blackburn | ahahah nice software | 18:22 |
blackburn | sex is A SLIDER there | 18:22 |
blackburn | more tits to the left and less to the right *rofl* | 18:22 |
blackburn | oh man | 18:23 |
blackburn | genitalia is a slider too | 18:23 |
n4nd0 | haha | 18:23 |
n4nd0 | cool | 18:23 |
blackburn | oh damn | 18:24 |
blackburn | n4nd0: you must try it | 18:24 |
blackburn | :D | 18:24 |
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blackburn | what a pervert stuff | 18:26 |
n4nd0 | hahaha | 18:27 |
blackburn | ehm | 18:28 |
blackburn | I am curious whether I can put some clothes on that creature | 18:28 |
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blackburn | n4nd0: https://dl.dropbox.com/u/10139213/segm/room.png looks dangerous isn't it? | 18:48 |
n4nd0 | haha | 18:48 |
n4nd0 | I think he needs stronger legs :P | 18:49 |
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n4nd0 | gtg now, bye! | 19:02 |
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blackburn | n4nd0: not enoguh? I set it to max | 19:12 |
gsomix_ | blackburn, sexy man :] | 19:20 |
@sonney2k | blackburn, we need sth like this | 19:59 |
@sonney2k | http://www.makehuman.org/nightlybuild | 19:59 |
blackburn | yeah may be | 19:59 |
gsomix_ | sonney2k, hey! | 20:00 |
@sonney2k | gsomix_, hey! | 20:00 |
gsomix_ | >> sonney2k, how are you? are there some ideas and plan for further work? | 20:00 |
@sonney2k | gsomix_, well the typemaps for model selection ... | 20:00 |
gsomix_ | ok | 20:01 |
@sonney2k | gsomix_, heiko should be back next week too so if you can get a grasp on the typemaps he will likely have time to help with the object creation stuff | 20:02 |
gsomix_ | sonney2k, this is good news | 20:03 |
blackburn | https://dl.dropbox.com/u/10139213/share/man.png I did something wrong | 20:13 |
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--- Log closed Sun Sep 09 00:00:17 2012 |
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