SHOGUN  6.1.3
LinalgBackendGPUBase.h
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1 /*
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30  * Authors: 2016 Pan Deng, Soumyajit De, Heiko Strathmann, Viktor Gal
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32 
33 #ifndef LINALG_BACKEND_GPU_BASE_H__
34 #define LINALG_BACKEND_GPU_BASE_H__
35 
36 #include <memory>
37 #include <shogun/io/SGIO.h>
38 #include <shogun/lib/SGVector.h>
39 #include <shogun/lib/common.h>
40 #include <shogun/lib/config.h>
42 
43 namespace shogun
44 {
45 
50  {
51  public:
52 // clang-format off
53 #define DEFINE_FOR_ALL_PTYPE(METHODNAME, Container) \
54  METHODNAME(char, Container); \
55  METHODNAME(uint8_t, Container); \
56  METHODNAME(int16_t, Container); \
57  METHODNAME(uint16_t, Container); \
58  METHODNAME(int32_t, Container); \
59  METHODNAME(uint32_t, Container); \
60  METHODNAME(float32_t, Container); \
61  METHODNAME(float64_t, Container); \
62 
63 
68  #define BACKEND_GENERIC_TO_GPU(Type, Container) \
69  virtual GPUMemoryBase<Type>* to_gpu(const Container<Type>&) const = 0;\
70 
73  #undef BACKEND_GENERIC_TO_GPU
74 
80  #define BACKEND_GENERIC_FROM_GPU(Type, Container) \
81  virtual void from_gpu(const Container<Type>&, Type* data) const = 0;\
82 
85  #undef BACKEND_GENERIC_FROM_GPU
86 
87  #undef DEFINE_FOR_ALL_PTYPE
88  // clang-format on
89  };
90 }
91 
92 #endif // LINALG_BACKEND_GPU_BASE_H__
#define BACKEND_GENERIC_TO_GPU(Type, Container)
Base interface of generic GPU linalg methods and generic GPU memory transfer methods.
DEFINE_FOR_ALL_PTYPE(BACKEND_GENERIC_MULTIPLY_BY_LOGISTIC_DERIV, SGMatrix) DEFINE_FOR_ALL_PTYPE(BACKEND_GENERIC_MULTIPLY_BY_RECTIFIED_LINEAR_DERIV
#define BACKEND_GENERIC_FROM_GPU(Type, Container)
all of classes and functions are contained in the shogun namespace
Definition: class_list.h:18
Base interface of generic linalg methods and generic memory transfer methods.

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