SHOGUN  6.1.3
MixModelData.h
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3  * Written (w) 2014 Parijat Mazumdar
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30 
31 #ifndef _MIXMODELDATA_H__
32 #define _MIXMODELDATA_H__
33 
34 #include <shogun/lib/config.h>
35 #include <shogun/lib/SGMatrix.h>
36 #include <shogun/lib/SGVector.h>
38 
39 namespace shogun
40 {
46 {
53 
55  {
56  alpha=SGMatrix<float64_t>();
57  components=NULL;
58  weights=SGVector<float64_t>();
59  }
60 };
61 } /* shogun */
62 
63 #endif /* _MIXMODELDATA_H__ */
SGVector< float64_t > weights
Definition: MixModelData.h:52
SGMatrix< float64_t > alpha
Definition: MixModelData.h:48
CDynamicObjectArray * components
Definition: MixModelData.h:50
Dynamic array class for CSGObject pointers that creates an array that can be used like a list or an a...
all of classes and functions are contained in the shogun namespace
Definition: class_list.h:18
This structure is used for storing data required for using the generic Expectation Maximization (EM) ...
Definition: MixModelData.h:45

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