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SHOGUN
v2.0.0
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Go to the source code of this file.
Classes | |
| class | CSGObject |
| Class SGObject is the base class of all shogun objects. More... | |
Macros | |
| #define | SG_REF(x) |
| #define | SG_UNREF(x) |
| #define | SG_UNREF_NO_NULL(x) |
| #define | SG_ADD(param, name, description, ms_available) |
Enumerations | |
| enum | EModelSelectionAvailability { MS_NOT_AVAILABLE = 0, MS_AVAILABLE } |
| #define SG_ADD | ( | param, | |
| name, | |||
| description, | |||
| ms_available | |||
| ) |
Definition at line 62 of file SGObject.h.
| #define SG_REF | ( | x | ) |
Definition at line 54 of file SGObject.h.
| #define SG_UNREF | ( | x | ) |
Definition at line 55 of file SGObject.h.
| #define SG_UNREF_NO_NULL | ( | x | ) |
Definition at line 56 of file SGObject.h.