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CombinationRule.h
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1 /*
2  * This program is free software; you can redistribute it and/or modify
3  * it under the terms of the GNU General Public License as published by
4  * the Free Software Foundation; either version 3 of the License, or
5  * (at your option) any later version.
6  *
7  * Written (W) 2013 Viktor Gal
8  * Copyright (C) 2013 Viktor Gal
9  */
10 
11 #ifndef _COMBINATION_RULE_H_
12 #define _COMBINATION_RULE_H_
13 
14 #include <shogun/lib/config.h>
15 
16 #include <shogun/base/SGObject.h>
17 
18 namespace shogun
19 {
25  class CCombinationRule : public CSGObject
26  {
27  public:
30 
31  virtual ~CCombinationRule();
32 
41  virtual SGVector<float64_t> combine(const SGMatrix<float64_t>& ensemble_result) const = 0;
42 
50  virtual float64_t combine(const SGVector<float64_t>& ensemble_result) const = 0;
51 
53  virtual const char* get_name() const { return "CombinationRule"; }
54  };
55 }
56 
57 #endif /* _COMBINATION_RULE_H_ */
virtual const char * get_name() const
virtual SGVector< float64_t > combine(const SGMatrix< float64_t > &ensemble_result) const =0
Class SGObject is the base class of all shogun objects.
Definition: SGObject.h:112
double float64_t
Definition: common.h:50
all of classes and functions are contained in the shogun namespace
Definition: class_list.h:18
CombinationRule abstract class The CombinationRule defines an interface to how to combine the classif...

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