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NeuralRectifiedLinearLayer.h
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33 
34 #ifndef __NEURALRECTIFIEDLINEARLAYER_H__
35 #define __NEURALRECTIFIEDLINEARLAYER_H__
36 
38 
39 namespace shogun
40 {
50 {
51 public:
54 
59  CNeuralRectifiedLinearLayer(int32_t num_neurons);
60 
62 
72  virtual void compute_activations(SGVector<float64_t> parameters,
73  CDynamicObjectArray* layers);
74 
89 
106  SGVector<float64_t> parameters, SGVector<float64_t> gradients);
107 
118  virtual void compute_local_gradients(SGMatrix<float64_t> targets);
119 
120  virtual const char* get_name() const { return "NeuralRectifiedLinearLayer"; }
121 };
122 
123 }
124 #endif
virtual void compute_contraction_term_gradients(SGVector< float64_t > parameters, SGVector< float64_t > gradients)
double float64_t
Definition: common.h:50
virtual void compute_local_gradients(SGMatrix< float64_t > targets)
virtual void compute_activations(SGVector< float64_t > parameters, CDynamicObjectArray *layers)
Dynamic array class for CSGObject pointers that creates an array that can be used like a list or an a...
Neural layer with linear neurons, with an identity activation function. can be used as a hidden layer...
all of classes and functions are contained in the shogun namespace
Definition: class_list.h:18
virtual float64_t compute_contraction_term(SGVector< float64_t > parameters)
Neural layer with rectified linear neurons.

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