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RandomForest.h
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1 /*
2  * Copyright (c) The Shogun Machine Learning Toolbox
3  * Written (w) 2014 Parijat Mazumdar
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30 
31 #ifndef _RANDOMFOREST_H__
32 #define _RANDOMFOREST_H__
33 
34 #include <shogun/lib/config.h>
36 
37 namespace shogun
38 {
39 
47 {
48 public:
50  CRandomForest();
51 
57  CRandomForest(int32_t num_rand_feats, int32_t num_bags=10);
58 
66  CRandomForest(CFeatures* features, CLabels* labels, int32_t num_bags=10, int32_t num_rand_feats=0);
67 
76  CRandomForest(CFeatures* features, CLabels* labels, SGVector<float64_t> weights, int32_t num_bags=10, int32_t num_rand_feats=0);
77 
79  virtual ~CRandomForest();
80 
85  virtual const char* get_name() const { return "RandomForest"; }
86 
91  virtual void set_machine(CMachine* machine);
92 
97  void set_weights(SGVector<float64_t> weights);
98 
104 
110 
116 
121  virtual EProblemType get_machine_problem_type() const;
122 
128 
133  void set_num_random_features(int32_t rand_featsize);
134 
139  int32_t get_num_random_features() const;
140 
141 protected:
147  virtual void set_machine_parameters(CMachine* m, SGVector<index_t> idx);
148 
149 private:
151  void init();
152 
153 private:
155  SGVector<float64_t> m_weights;
156 
157 };
158 } /* namespace shogun */
159 #endif /* _RANDOMFOREST_H__ */

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