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RandomForest.h
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30 
31 #ifndef _RANDOMFOREST_H__
32 #define _RANDOMFOREST_H__
33 
34 #include <shogun/lib/config.h>
36 
37 namespace shogun
38 {
39 
47 {
48 public:
50  CRandomForest();
51 
57  CRandomForest(int32_t num_rand_feats, int32_t num_bags=10);
58 
66  CRandomForest(CFeatures* features, CLabels* labels, int32_t num_bags=10, int32_t num_rand_feats=0);
67 
76  CRandomForest(CFeatures* features, CLabels* labels, SGVector<float64_t> weights, int32_t num_bags=10, int32_t num_rand_feats=0);
77 
79  virtual ~CRandomForest();
80 
85  virtual const char* get_name() const { return "RandomForest"; }
86 
91  virtual void set_machine(CMachine* machine);
92 
97  void set_weights(SGVector<float64_t> weights);
98 
104 
110 
116 
121  virtual EProblemType get_machine_problem_type() const;
122 
128 
133  void set_num_random_features(int32_t rand_featsize);
134 
139  int32_t get_num_random_features() const;
140 
141 protected:
142 
143  virtual bool train_machine(CFeatures* data=NULL);
149  virtual void set_machine_parameters(CMachine* m, SGVector<index_t> idx);
150 
151 private:
153  void init();
154 
155 private:
157  SGVector<float64_t> m_weights;
158 
160  SGMatrix<float64_t> m_sorted_transposed_feats;
161 
163  SGMatrix<index_t> m_sorted_indices;
164 };
165 } /* namespace shogun */
166 #endif /* _RANDOMFOREST_H__ */
virtual bool train_machine(CFeatures *data=NULL)
The class Labels models labels, i.e. class assignments of objects.
Definition: Labels.h:43
void set_num_random_features(int32_t rand_featsize)
void set_machine_problem_type(EProblemType mode)
virtual const char * get_name() const
Definition: RandomForest.h:85
void set_feature_types(SGVector< bool > ft)
SGVector< bool > get_feature_types() const
A generic learning machine interface.
Definition: Machine.h:143
void set_weights(SGVector< float64_t > weights)
EProblemType
Definition: Machine.h:110
virtual void set_machine_parameters(CMachine *m, SGVector< index_t > idx)
virtual EProblemType get_machine_problem_type() const
all of classes and functions are contained in the shogun namespace
Definition: class_list.h:18
The class Features is the base class of all feature objects.
Definition: Features.h:68
virtual void set_machine(CMachine *machine)
: Bagging algorithm i.e. bootstrap aggregating
This class implements the Random Forests algorithm. In Random Forests algorithm, we train a number of...
Definition: RandomForest.h:46
int32_t get_num_random_features() const
SGVector< float64_t > get_weights() const

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