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Core.h
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1 /*
2  * Copyright (c) The Shogun Machine Learning Toolbox
3  * Written (w) 2014 Soumyajit De
4  * Written (w) 2014 Khaled Nasr
5  * All rights reserved.
6  *
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31 
32 #ifndef CORE_H_
33 #define CORE_H_
34 
42 
43 namespace shogun
44 {
45 
46 namespace linalg
47 {
48 
64 template <Backend backend=linalg_traits<Core>::backend,class Matrix>
65 void add(Matrix A, Matrix B, Matrix C, typename Matrix::Scalar alpha=1.0,
66  typename Matrix::Scalar beta=1.0)
67 {
69 }
70 
84 template <Backend backend=linalg_traits<Core>::backend,class Matrix>
85 Matrix add(Matrix A, Matrix B, typename Matrix::Scalar alpha=1.0,
86  typename Matrix::Scalar beta=1.0)
87 {
88  return implementation::add<backend, Matrix>::compute(A, B, alpha, beta);
89 }
90 
92 template <Backend backend=linalg_traits<Core>::backend,class Matrix>
93 void scale(Matrix A, Matrix B, typename Matrix::Scalar alpha)
94 {
96 }
97 
99 template <Backend backend=linalg_traits<Core>::backend,class Matrix>
100 void scale(Matrix A, typename Matrix::Scalar alpha)
101 {
103 }
104 
105 #ifdef HAVE_LINALG_LIB
106 
118 template <Backend backend=linalg_traits<Core>::backend,class Matrix,class Vector>
119 void apply(Matrix A, Vector b, Vector x, bool transpose=false)
120 {
121  implementation::apply<backend,Matrix,Vector>::compute(A, b, x, transpose);
122 }
123 
134 template <Backend backend=linalg_traits<Core>::backend,class Matrix,class Vector>
135 Vector apply(Matrix A, Vector b, bool transpose=false)
136 {
137  return implementation::apply<backend,Matrix,Vector>::compute(A, b, transpose);
138 }
139 
154 template <Backend backend=linalg_traits<Core>::backend,class Matrix>
155 void matrix_product(Matrix A, Matrix B, Matrix C,
156  bool transpose_A=false, bool transpose_B=false, bool overwrite=true)
157 {
158  implementation::matrix_product<backend, Matrix>::compute(A, B, C, transpose_A, transpose_B, overwrite);
159 }
160 
171 template <Backend backend=linalg_traits<Core>::backend,class Matrix>
172 typename implementation::matrix_product<backend,Matrix>::ReturnType matrix_product(Matrix A, Matrix B,
173  bool transpose_A=false, bool transpose_B=false)
174 {
175  return implementation::matrix_product<backend, Matrix>::compute(A, B, transpose_A, transpose_B);
176 }
177 
179 template <Backend backend=linalg_traits<Core>::backend,class Matrix>
180 void subtract(Matrix A, Matrix B, Matrix C,
181  typename Matrix::Scalar alpha=1.0, typename Matrix::Scalar beta=1.0)
182 {
183  implementation::add<backend, Matrix>::compute(A, B, C, alpha, -1*beta);
184 }
185 
198 template <Backend backend=linalg_traits<Core>::backend,class Matrix>
199 void elementwise_product(Matrix A, Matrix B, Matrix C)
200 {
202 }
203 
214 template <Backend backend=linalg_traits<Core>::backend,class Matrix>
215 typename implementation::elementwise_product<backend,Matrix>::ReturnType elementwise_product(Matrix A, Matrix B)
216 {
218 }
219 
228 template <Backend backend=linalg_traits<Core>::backend,class Matrix>
229 typename implementation::elementwise_square<backend,Matrix>::ReturnType elementwise_square(Matrix m)
230 {
232 }
233 
241 template <Backend backend=linalg_traits<Core>::backend,class Matrix, class ResultMatrix>
242 void elementwise_square(Matrix m, ResultMatrix result)
243 {
245 }
246 
263 template <Backend backend=linalg_traits<Core>::backend,class Matrix>
264 void convolve(Matrix X, Matrix W, Matrix Y, bool flip = false,
265  bool overwrite=true, int32_t stride_x=1, int32_t stride_y=1)
266 {
267  implementation::convolve<backend, Matrix>::compute(X, W, Y, flip, overwrite, stride_x, stride_y);
268 }
269 #endif // HAVE_LINALG_LIB
270 
271 }
272 
273 }
274 #endif // CORE_H_
static void compute(Matrix A, Matrix B, Matrix C)
static void compute(Matrix A, Matrix B, Matrix C, bool transpose_A, bool transpose_B, bool overwrite)
void add(Matrix A, Matrix B, Matrix C, typename Matrix::Scalar alpha=1.0, typename Matrix::Scalar beta=1.0)
Definition: Core.h:65
static void compute(Matrix A, Matrix B, Matrix C, T alpha, T beta)
static void compute(Matrix X, Matrix W, Matrix Y, bool flip, bool overwrite, int32_t stride_x, int32_t stride_y)
all of classes and functions are contained in the shogun namespace
Definition: class_list.h:18
void scale(Matrix A, Matrix B, typename Matrix::Scalar alpha)
Definition: Core.h:93
static void compute(Matrix A, Matrix B, Matrix C, T alpha, T beta)

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