SHOGUN  4.1.0
ApproxJointDiagonalizer.h
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1 /*
2  * This program is free software; you can redistribute it and/or modify
4  * the Free Software Foundation; either version 3 of the License, or
5  * (at your option) any later version.
6  *
7  * Written (W) 2013 Kevin Hughes
8  *
9  * Thanks to Andreas Ziehe and Cedric Gouy-Pailler
10  */
11
12 #ifndef APPROXJOINTDIAGONALIZER_H_
13 #define APPROXJOINTDIAGONALIZER_H_
14
15 #include <shogun/lib/config.h>
16
17 #ifdef HAVE_EIGEN3
18
19 #include <shogun/lib/common.h>
20 #include <shogun/lib/SGMatrix.h>
21 #include <shogun/lib/SGNDArray.h>
22 #include <shogun/base/SGObject.h>
23
25
26 namespace shogun
27 {
28
37 {
38  public:
39
42  {
43  };
44
47  {
48  }
49
58  SGMatrix<float64_t> V0 = SGMatrix<float64_t>(NULL,0,0,false),
59  double eps=CMath::MACHINE_EPSILON,
60  int itermax=200) = 0;
61
64  {
65  return m_V;
66  }
67
68  protected:
69
72
73 };
74 }
75 #endif //HAVE_EIGEN3
76 #endif //APPROXJOINTDIAGONALIZER_H_
static const float64_t MACHINE_EPSILON
Definition: Math.h:2058
Class SGObject is the base class of all shogun objects.
Definition: SGObject.h:112
Class ApproxJointDiagonalizer defines an Approximate Joint Diagonalizer (AJD) interface.
virtual SGMatrix< float64_t > compute(SGNDArray< float64_t > C, SGMatrix< float64_t > V0=SGMatrix< float64_t >(NULL, 0, 0, false), double eps=CMath::MACHINE_EPSILON, int itermax=200)=0
all of classes and functions are contained in the shogun namespace
Definition: class_list.h:18

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