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L2Penalty.h
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31 
32 #ifndef L2PENALTY_H
33 #define L2PENALTY_H
35 #include <shogun/base/Parameter.h>
36 namespace shogun
37 {
46 class L2Penalty: public Penalty
47 {
48 public:
49  /* Constructor */
51 
52  /* Destructor */
53  virtual ~L2Penalty() {}
54 
59  virtual const char* get_name() const { return "L2Penalty"; }
60 
67  virtual float64_t get_penalty(float64_t variable) {return 0.5*variable*variable;}
68 
82  float64_t gradient_of_variable) {return variable;}
83 
84 };
85 
86 }
87 
88 #endif
virtual float64_t get_penalty(float64_t variable)
Definition: L2Penalty.h:67
virtual float64_t get_penalty_gradient(float64_t variable, float64_t gradient_of_variable)
Definition: L2Penalty.h:81
The base class for penalty/regularization used in minimization.
Definition: Penalty.h:47
double float64_t
Definition: common.h:50
The class implements L2 penalty/regularization within the FirstOrderMinimizer framework.
Definition: L2Penalty.h:46
all of classes and functions are contained in the shogun namespace
Definition: class_list.h:18
virtual const char * get_name() const
Definition: L2Penalty.h:59
virtual ~L2Penalty()
Definition: L2Penalty.h:53

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