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NeuralInputLayer.h
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1 /*
2  * Copyright (c) 2014, Shogun Toolbox Foundation
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6  * modification, are permitted provided that the following conditions are met:
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8  * 1. Redistributions of source code must retain the above copyright notice,
9  * this list of conditions and the following disclaimer.
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11  * 2. Redistributions in binary form must reproduce the above copyright notice,
12  * this list of conditions and the following disclaimer in the documentation
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19  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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31  * Written (W) 2014 Khaled Nasr
32  */
33 
34 #ifndef __NEURALINPUTLAYER_H__
35 #define __NEURALINPUTLAYER_H__
36 
37 #include <shogun/lib/common.h>
39 
40 namespace shogun
41 {
47 {
48 public:
51 
60  CNeuralInputLayer(int32_t num_neurons, int32_t start_index = 0);
61 
75  CNeuralInputLayer(int32_t width, int32_t height, int32_t num_channels,
76  int32_t start_index = 0);
77 
78  virtual ~CNeuralInputLayer() {}
79 
81  virtual bool is_input() { return true; }
82 
88  virtual void compute_activations(SGMatrix<float64_t> inputs);
89 
94  virtual int32_t get_start_index() { return m_start_index; }
95 
100  virtual void set_start_index(int32_t i) { m_start_index = i; }
101 
102  virtual const char* get_name() const { return "NeuralInputLayer"; }
103 
104 private:
105  void init();
106 
107 public:
112 
113 protected:
118  int32_t m_start_index;
119 };
120 }
121 #endif

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