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NeuralLayers.h
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1 /*
2  * Copyright (c) 2014, Shogun Toolbox Foundation
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9  * this list of conditions and the following disclaimer.
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12  * this list of conditions and the following disclaimer in the documentation
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19  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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31  * Written (W) 2014 Sergey Lisitsyn
32  */
33 
34 #ifndef __NEURALLAYERS_H__
35 #define __NEURALLAYERS_H__
36 
37 #include <shogun/lib/common.h>
38 #include <shogun/base/SGObject.h>
41 
42 namespace shogun
43 {
44 
52 class CNeuralLayers : public CSGObject
53 {
54 public:
56  CNeuralLayers();
57 
59  virtual ~CNeuralLayers();
60 
67  CNeuralLayers* input(int32_t size);
68 
75  CNeuralLayers* logistic(int32_t size);
76 
83  CNeuralLayers* linear(int32_t size);
84 
91  CNeuralLayers* rectified_linear(int32_t size);
92 
99  CNeuralLayers* softmax(int32_t size);
100 
106 
110 
113  void clear();
114 
117  bool empty();
118 
121  virtual const char* get_name() const;
122 
123 private:
124  CDynamicObjectArray* m_layers;
125 };
126 
127 }
128 #endif

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