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NeuralSoftmaxLayer.h
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33 
34 #ifndef __NEURALSOFTMAXLAYER_H__
35 #define __NEURALSOFTMAXLAYER_H__
36 
38 
39 namespace shogun
40 {
49 {
50 public:
53 
58  CNeuralSoftmaxLayer(int32_t num_neurons);
59 
60  virtual ~CNeuralSoftmaxLayer() {}
61 
71  virtual void compute_activations(SGVector<float64_t> parameters,
72  CDynamicObjectArray* layers);
73 
84  virtual void compute_local_gradients(SGMatrix<float64_t> targets);
85 
93 
94  virtual const char* get_name() const { return "NeuralSoftmaxLayer"; }
95 };
96 
97 }
98 #endif
virtual void compute_local_gradients(SGMatrix< float64_t > targets)
virtual void compute_activations(SGVector< float64_t > parameters, CDynamicObjectArray *layers)
virtual const char * get_name() const
Neural layer with linear neurons, with a softmax activation function. can be only be used as an outpu...
double float64_t
Definition: common.h:50
Dynamic array class for CSGObject pointers that creates an array that can be used like a list or an a...
Neural layer with linear neurons, with an identity activation function. can be used as a hidden layer...
all of classes and functions are contained in the shogun namespace
Definition: class_list.h:18
virtual float64_t compute_error(SGMatrix< float64_t > targets)

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